Dart Monkey: The key staple of an early-game defense, the Dart Monkey throws darts to pop bloons.I've only owned this game for about a month and I have as many steam achievements as a guy who has almost 900 hours. ![]() Not only do they work though, they crush other maps because bloody is so spaced and limited and infernal is so confined and spaced you end up with optimal solutions for both of these and thus optimal solutions for 90% of other generic maps.Īs of now I've been black bordering a map every week as I have limited time to play a game to round 100. I spent a few hours learning infernal and bloody puddles - and once I completed them - I took those exact same strats to other maps and by-golly - they work. The irony of this is once you have this single solution to a limited space map with limited resources you have solved for 90% of other maps. In Chimps mode of course you're sequestering most things and limiting your choice of towers significantly.Īs soon as you enter a confined map with limited space you have to maximize your potential tower usage. The only 'grab' is the idea of 'retries' or the idea of powers/monkey knowledge. The game itself if fundamentally simplistic most towers aren't useful or are not necessary or warranted when a few towers tend to be as good or better solutions to the calculus of time, duration, and distance with a couple other properties. You beaten bloody puddle chimp yet to claim it isnt hard? or any of the 1% challenges? Reddit is cringe, but its not the wiki so i guess. Round 81 to 90 could be very hard to survive without a high value tower. Typically, it is having a cheap Tier 5 before Round 63, and another expensive one before 90. Pretty much a lot of towers get covered on (1). When you're able to stabilize it and utilize characteristics of each track, it is good to move to Intermediate. I highly suggest you do CHIMPS first on as many Beginner Tracks as possible. Postat inițial de CatChu:I'm confused by "New to CHIMPS'. If you've only beaten 12 maps in CHIMPS, should you really be giving advice?īut to be petty should someone who hasn't beaten 3 difficulties of Odyssey comment? There's too much wrong here to even cover. So far ravine round 7 by yourself is auto death. Very strange maps like Geared and Ravine require completely different strats and the community is working on Ravine's chimps strat at this time. When you get to ouch, bloody puddles, puddles, etc - you start using the tack shoot at 0-4-0 to cover your bases on round 63, 78, and 95. The alternative strat for delicate maps with limited placement is 1 sub 2-0-3, 1-0-1 sniper to village (2-2-0+heli(3-0-2)+alchemist(4-0-2) followed by 0-2-4 necromancer then upgrade heli to 4-0-2, then necromancer to 0-2-5 then heli to 5-0-2. If you cannot use water you want to do ninja + alchemist as your start with a 2x village discount to a 3-0-2 super monkey. If you can use water you want to focus on the Dark Castle generic strat with 2-3 subs at 2-0-3. ![]() do any of you know of any decent/good strategies for Intermediate+ maps? Certain strategies will not work if you don't micro.ĥ) Play more Standard games or Odyssey with CHIMPS-alike rule. ![]() Moving Heli, changing target priority, time abilities, etc. Certain tracks such as Chutes and Rake are very tricky.Ĥ) Do not be afraid to micro. Do not let yourself brain-locked on certain strategy such using Tackzone as 1st Tier 5. It is not always updated, but very organized, please understand the creator.ģ) Intermediate tracks are tricky, such as line of sight. ![]() I will not give popular meta or cheese strategy but:
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